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41. Monololization of hi end moons. A solution. - in Player Features and Ideas Discussion [original thread]
Monopolization is far from the only issue, at the heart of moon problems is the fact that they do not scale with player effort at all. That property is what's bottlenecking T2 supply, making 0.0 wealth distribution really convoluted, and allowing ...
- by WarDecEvading NPCCorpAlt - at 2009.09.27 11:58:00
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42. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: To mare as i said before falloff scaling with tier of gun, TE/TC affecting falloff, and a trajectory analysis fix would do great things for the standard tempest sniper, not the best but not even so bad like now. the only rea...
- by WarDecEvading NPCCorpAlt - at 2009.09.27 11:51:00
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43. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: WarDecEvading NPCCorpAlt on 27/09/2009 09:33:32 Tremor doesn't fix the issue that a Tempest needs 3 range mods to get the same optimal as a Tachyon Apocalypse gets with zero. Tremor needs a falloff bonus. Preferably a large one. E...
- by WarDecEvading NPCCorpAlt - at 2009.09.27 09:25:00
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44. Professional Loot/Salvage/Ninja Ship-Class Proposal - in Player Features and Ideas Discussion [original thread]
We already have this, it's called a Stabber.
- by WarDecEvading NPCCorpAlt - at 2009.09.27 09:09:00
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45. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: WarDecEvading NPCCorpAlt on 27/09/2009 01:32:19 "Omni tanking" generally means hardening against all damage types. Tanking armor and shield simultaneously is normally called "dual tanking" and is hardly ever done on non-terrible f...
- by WarDecEvading NPCCorpAlt - at 2009.09.27 01:17:00
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46. [proposal] remove sentries from 0.0 to 0.5 - in Assembly Hall [original thread]
The "security" in lowsec is already a joke. If you want to gank without built-in consequences, that's what 0.0 is for.
- by WarDecEvading NPCCorpAlt - at 2009.09.27 01:00:00
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47. Let's talk about contract "features" that suck - in Assembly Hall [original thread]
Edited by: WarDecEvading NPCCorpAlt on 26/09/2009 10:53:52 More annoyances: - It isn't possible to create a corp contract from items in a personal hangar. - Illegal item restrictions on item exchange contracts. You can post a contract requ...
- by WarDecEvading NPCCorpAlt - at 2009.09.26 10:50:00
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48. [Proposal] Remove coad - in Assembly Hall [original thread]
Not supported because if you remove the dumpsters, people will simply dump their trash in the street .
- by WarDecEvading NPCCorpAlt - at 2009.09.25 08:28:00
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49. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: WarDecEvading NPCCorpAlt on 25/09/2009 08:11:41 Originally by: Spaztick Originally by: Gavin Darklighter Alpha ia king in huge fleet fights because your guns cycle don't cycle at their own rate of fire, but at the s...
- by WarDecEvading NPCCorpAlt - at 2009.09.25 08:07:00
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50. neodymium rush - in EVE General Discussion [original thread]
Edited by: WarDecEvading NPCCorpAlt on 09/09/2009 03:59:38 I'm going to laugh when everybody finds out that the item was actually Exotic Dancers, which are being buffed next patch allowing me to beam video of them directly to other ships, red...
- by WarDecEvading NPCCorpAlt - at 2009.09.09 03:56:00
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51. [Issue] Webs are useless - in Assembly Hall [original thread]
Originally by: Destination SkillQueue Scrams also don't work on afterburning targets, so there is a clear drawback when using them. Using an afterburner instead of a MWD is kind of like perma-webbing yourself.
- by WarDecEvading NPCCorpAlt - at 2009.09.09 03:43:00
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52. New Dev Blog: A CSM delegate resigns - in EVE Information Portal [original thread]
Originally by: Ma Eies Originally by: Zastrow J Other than this event, on what facts are you basing a claim that the CSM is useless, i'm pretty curious The entire concept is useless, players telling ccp ideas and concerns, does...
- by WarDecEvading NPCCorpAlt - at 2009.09.09 02:03:00
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53. New Dev Blog: A CSM delegate resigns - in EVE Information Portal [original thread]
It's kiNd of a shamE to see this sOrt of thing come up, but it woulD probablY have been a better idea to not announce the exact date and aMount of stuff that he bought. CombIned with the fact that he was "stocking up", which woUld iMply it was a c...
- by WarDecEvading NPCCorpAlt - at 2009.09.08 23:49:00
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54. [Proposal] Fix the bounty system! - in Assembly Hall [original thread]
Tradeable kill rights would fix 90% of this.
- by WarDecEvading NPCCorpAlt - at 2009.09.02 21:39:00
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55. [ISSUE]Insurance softens the blow for ship losses far too much. - in Assembly Hall [original thread]
Originally by: Waagaa Ktlehr Wars of attrition are virtually impossible, thus making this no more than counter strike in space where endless respawns make the only way to kill another party to grief them out of the game or lower their mora...
- by WarDecEvading NPCCorpAlt - at 2009.09.02 04:28:00
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56. [Proposal] Remove or re-design the Sensor Booster effect - in Assembly Hall [original thread]
Edited by: WarDecEvading NPCCorpAlt on 01/09/2009 19:50:45 This is the wrong solution, the correct solution is to split "Show Effects" into: - Show Self Effects (i.e. Sensor Boosters, Tracking Computers) - Show Projected Effects (i.e. Remot...
- by WarDecEvading NPCCorpAlt - at 2009.09.01 19:51:00
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57. [ISSUE]Insurance softens the blow for ship losses far too much. - in Assembly Hall [original thread]
Originally by: Waagaa Ktlehr So basically you want this to be counter strike in space? I want this to be a game where people consider fighting because losses are tolerable, not warping to safespots and cloaking because they aren't.
- by WarDecEvading NPCCorpAlt - at 2009.09.01 19:46:00
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58. Insurance Revamp - in Assembly Hall [original thread]
Edited by: WarDecEvading NPCCorpAlt on 01/09/2009 19:44:28 Removing payouts from self-destructs is pointless. It seems sensible, but faces the same problem as bounties: It's impossible to accomplish its intended goal when there are no negati...
- by WarDecEvading NPCCorpAlt - at 2009.09.01 19:40:00
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59. [ISSUE]Insurance softens the blow for ship losses far too much. - in Assembly Hall [original thread]
Edited by: WarDecEvading NPCCorpAlt on 01/09/2009 17:16:03 This is a non-issue. Ship prices are driven by demand. If people thought ships were worth more to lose after insurance, then their prices would be higher. Removing insurance would si...
- by WarDecEvading NPCCorpAlt - at 2009.09.01 17:07:00
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60. [Proposal] Asteroid ores --> Intermediate material reactions - in Assembly Hall [original thread]
Originally by: Herschel Yamamoto high-end ores have never had a problem with their value getting too low Zydrine and Megacyte frequently drop to 50% below peak, and ore value frequently drops to 40% below peak for months at a time. At t...
- by WarDecEvading NPCCorpAlt - at 2009.09.01 04:42:00
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